Publisher's Description:
What is Unwrella?
Unwrella is a fast and effective texture map unwrapper. It is
designed to allow 3D artists to easily deal with large numbers of
objects that need to be unwrapped. With a single mouse click artists
can now unfold low and high-poly objects and produce UV Maps with an
exact 1:1 stretch ratio and optimal UV space utilization. This type
of texture seam and surface stretch reduced mapping allows for
displaying of nearly seamless textures and normal maps in real-time
engines or any other type of 3D production.
Why do I need Unwrella?
Because time is money, and we all know how long it takes to
properly unwrap dozens or sometimes even hundreds of objects in a
scene. Now imagine that you can select all of them, press “Apply
Unwrella” and they get automatically unwrapped with optimally
calculated UV maps, ready for your production.
Because you are tired of fighting with the seams in your textures
and normal maps to prevent them from emerging in real-time 3D
engines, where they would decimate the quality of your models. Those
seams occur mostly because the classic way of manual unwrapping and
pelting can never generate exact pixel mappings on the chunk borders
(their sizes and orientations usually differ) and will therefore
generate ugly and visible seams on the connection edges, since the
pixels from one chunk are mismatching with the ones from its adjacent
chunks.
Because you don't need to bother about the arrangement of the
unwrapped chunks: Unwrella does this automatically. Unwrella
distributes them in real-time to ensure optimal utilization of the
available UV surface.
Because you will get much less chunks than you would by using
other automated UV unwrappers (i.e. the 3D Studio MAX built-in
Flatten UV). This offers a reduced number of seams and minimal wasted
texture space while still providing the best possible pixel ratio.
Unwrella's advantages in real life production environments:
fast and simple automated UV
generation
optimal UV space usage
less chunks
advanced options allow for padding
& limiting chunks or stretch parameters
load & save settings
makes seamless textures and normal
maps possible (especially important for realtime engines!)
For more informations, please visit our
website at http://www.unwrella.com/
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